I haven't played Castlevania: Belmont's Curse, and as of today I couldn't find a single full review of it. The game lands Thursday. What I did instead is the homework a buyer needs before pre-ordering: I read the hands-on previews from Gamescom and Tokyo Game Show, compared the two editions line by line, and set the price next to everything else launching this month.
The price surprised me more than any trailer did. A brand-new Castlevania, built with Evil Empire, the French studio behind Dead Cells' Return to Castlevania expansion, costs $29.99. In a month when Gears of War: E-Day asks $69.99 and Star Wars: Galactic Racer asks $59.99, that number feels almost shy. I like it. A lower price asks less of you, and it gives a game room to be good without having to be an event.
What's actually confirmed
The setup is a good one. It's 1499, and Paris is on fire. Trevor Belmont, the hero who beat Dracula in Castlevania III, walks into the burning city with his daughter Rose, and Rose is the one you control. According to Konami's announcement as reported by Gematsu, the story takes place 23 years after Castlevania III: Dracula's Curse.
The new idea is the Arcana system. Beat a boss and its power gets trapped on a tarot-style card that Rose can use, which previewers say also opens up areas she couldn't reach before. Rose starts out with a sword and picks up the series' whip after the first major boss, according to MP1st and CGMagazine. Evil Empire's creative director told PlayStation the team is "very focused on combat," and the PlayStation hands-on report says the game steers away from roguelite elements like permadeath and procedurally generated levels.
That last detail matters if you're thinking about Dead Cells. Same studio, different design.
Why $29.99 is the story
Here's October's price ladder, using the launch prices from our own coverage of each game. I've kept the scale honest: the bar length is the price, nothing else.
- Kingdom Hearts Collection (Switch 2) Oct. 8$74.99
- Gears of War: E-Day Oct. 6$69.99
- Star Wars: Galactic Racer Oct. 6$59.99
- Dragon's Dogma 2: Dark Arisen Oct. 9$29.99
- Castlevania: Belmont's Curse Oct. 15$29.99
A price isn't a review, but it is a statement. Thirty dollars tells me Konami wants this played more than it wants it talked about. If the game turns out great, you got a bargain. If it turns out merely good, you didn't get burned. That asymmetry is why a pre-order doesn't feel reckless here.
It also changes who this game is for. At $69.99 a game has to justify itself against your whole year. At $29.99 it only has to be a good week. I think that's healthier for a series that spent years being remembered more than played.
What the previews say, and what they can't tell us
Press have now had hands-on time at Gamescom, Tokyo Game Show and a preview event in Paris, in sessions that ran from about twenty minutes to roughly three hours. The mood is consistently warm. CGMagazine walked away from Gamescom saying Castlevania is back and in good hands, and RPG Fan said Evil Empire's Dead Cells experience shows right away in how Rose moves.
What previewers liked
- Fast, responsive movement: Rose slides under enemies and swings around them.
- The look, with a hand-drawn art style that stood out right from the opening minutes.
- Arcana cards that turn defeated bosses into abilities.
- Evil Empire's track record with Dead Cells and its Castlevania expansion.
What nobody can confirm yet
- Whether the full map and ability gating stay interesting over a whole game. MP1st said it's hard to judge that from a short demo.
- How long it runs. I found no official length.
- How hard it gets. PlayStation's report describes it as true to its roots and not sparing your feelings.
- How it performs on each platform, Switch especially.
My honest read: previews are friendly by nature. Event demos are curated to show the best twenty minutes of a game. That doesn't make them wrong, it makes them incomplete. They tell me the controls and the look are working. They can't tell me whether hour twelve is as good as hour one, and that's where games like this are won or lost.
Standard vs. Midnight: what the extra $10 buys
Both editions come with the Alucard Style costume if you pre-order, so that one isn't a reason to pay more. Here's the rest.
Standard Edition
$29.99
- The full game
- Alucard Style costume with a pre-order
Midnight Edition
$39.99
- The full game
- Digital Sound and Art Gallery (71 tracks, per One More Game)
- Trevor Style and Sypha Style costumes for Rose
- Family's Grace relic
- Alucard Style costume with a pre-order
Midnight costs about 33% more. Ten dollars isn't much money, so this isn't about the money. It's about what you get: three of the four extras are cosmetic or collectible, and the fourth, the Family's Grace relic, is something I couldn't find any description of. I don't like paying for a mystery.
My call: if you'll play the soundtrack on repeat or you love browsing art galleries, buy Midnight and enjoy it. If you want to play the game, the Standard Edition is the whole game.
My five-question pre-order test
I built a five-question test for this story. It isn't scientific; it just keeps me honest about what I know and what I'm hoping.
- PassIs the price low enough to forgive a stumble?$29.99 is below most of this month's launches. If the game turns out merely good, you haven't been burned.
- PassDoes the developer have a record in this kind of game?Evil Empire built Dead Cells' Return to Castlevania expansion, which several previewers cite as the reason they were optimistic.
- Pass, with a caveatAre the hands-on impressions positive?They are, across Gamescom, Tokyo Game Show and Paris. But every session was short, and event demos are built to show a game at its best.
- Not yetCan I read full reviews before the money leaves my account?As of October 10 I couldn't find any. That's the single biggest open question.
- Check firstIs the version I'd buy clearly defined?On PS5, Xbox and PC, yes. On Switch, confirm whether you're getting the original Switch build or something else.
Two clean passes, one caveat, two open questions. That's enough for me to say the Standard Edition is a reasonable buy at launch, and equally reasonable to buy once reviews are in. I wouldn't argue with either choice.
Do you need the older games?
I don't think so. The game is a direct sequel to Castlevania III, and previews describe an older Trevor traveling with Rose. Here's where it sits on the series timeline, in my own words.
- 1986The first CastlevaniaWhere the whip and the Belmont family begin. This is the series' starting line, 40 years ago this year.
- 1989Castlevania III: Dracula's CurseIntroduces Trevor Belmont, who beats Dracula. This is the game Belmont's Curse follows.
- 1997Symphony of the NightThe exploration-heavy game many people mean when they say a Castlevania is "Castlevania-style."
- 1499 / 2026Belmont's CurseSet 23 years after Castlevania III. Trevor is older, and his daughter Rose is the one you play.
If you've played Castlevania III, you'll catch more of the references. If you haven't, I'd still start here: a $29.99 new game beats a 1989 prerequisite.
Which platform to pick
PS5, Xbox Series X|S, Xbox on PC and Steam. All four launch October 15 according to Konami's announcement. If you play on PC, you can choose Steam or the Xbox app. I'd pick the one where your friends list and saves already live.
Nintendo Switch. The Famicast reports that Konami's Switch version is also dated October 15 and is the original Switch game, playable on Switch 2 like other Switch titles. One preview outlet listed Switch 2 as a platform, so I'd confirm the exact build on the eShop page. A fast action game depends on smooth frame pacing, and I don't have performance numbers for any platform yet.
My verdict: buy, wait or skip
Buy the Standard Edition at launch if…
You like fast 2D action, you enjoyed Dead Cells, or you've wanted a new Castlevania for years. At $29.99 the risk is small and the upside is big.
Wait for reviews if…
You only buy exploration games when the map design is proven, or you've been burned before by a demo that didn't match the full game. Reviews should settle the length and pacing questions.
Skip it for now if…
You want a slow, relaxed game. Everything I've read describes combat-first design with demanding bosses.
Buy Midnight only if…
The soundtrack and art gallery are the point for you. Otherwise the extra $10 doesn't change the game you're playing.
That's where I land: Standard Edition, and I'm happy to be wrong about everything above it.
Quick answers
When does Castlevania: Belmont's Curse come out?
Thursday, October 15, 2026, on PS5, Xbox Series X|S, Xbox on PC and Steam. Konami's Switch version is also dated October 15, according to The Famicast's report on Konami's announcement. Storefronts unlock by time zone, so check your store page for the exact hour.
How much does Castlevania: Belmont's Curse cost?
The Standard Edition is $29.99 (£24.99 / €29.99). The Midnight Edition is $39.99 (£34.99 / €39.99). That makes Midnight about 33% more than Standard.
What is in the Castlevania: Belmont's Curse Midnight Edition?
The game plus a Digital Sound and Art Gallery (71 tracks, according to One More Game), a Trevor Style costume, a Sypha Style costume and a Family's Grace relic. I could not find a description of what the relic does.
What is the Castlevania: Belmont's Curse pre-order bonus?
An Alucard Style costume, included with pre-orders of both the Standard and Midnight editions, according to Gematsu's report on Konami's announcement.
Is the Castlevania: Belmont's Curse Midnight Edition worth the extra $10?
Probably not. Three of the four extras are cosmetic or collectible. It makes sense if you want the soundtrack and art gallery; otherwise the Standard Edition already includes the game and the Alucard pre-order costume.
Is Castlevania: Belmont's Curse on Switch 2?
The Famicast reports that Konami's Switch version is the original Switch game, which plays on Switch 2 like other Switch titles, with no native Switch 2 version mentioned. One preview outlet listed Switch 2 as a platform, so confirm the exact version on the eShop page before you buy.
Do I need to play older Castlevania games first?
I found no official requirement. The game is set 23 years after Castlevania III: Dracula's Curse and features Trevor Belmont, but in my opinion a newcomer can start here. Fans of Castlevania III will recognize more.
Who is making Castlevania: Belmont's Curse?
Konami is the publisher, and Evil Empire, the French studio behind Dead Cells' Return to Castlevania expansion, is the developer.
Has Castlevania: Belmont's Curse been reviewed yet?
As of October 10, I found hands-on previews from Gamescom, Tokyo Game Show and a press event, but no full reviews and no Metacritic score. The previews are positive, but they come from sessions of roughly twenty minutes to a few hours.
How long is Castlevania: Belmont's Curse?
I could not find an official length in the announcements and previews I checked, so I won't guess.
Is Castlevania: Belmont's Curse a roguelite like Dead Cells?
No. PlayStation's hands-on report says the game steers away from roguelite elements such as permadeath and procedurally generated levels, and goes back to the series' core.




